在上次的工程上进行修改
首先在ui文件中添加一个button
<object class="GtkButton" id="button">
<property name="label" translatable="yes">button</property>
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">True</property>
</object>
取代box左侧的label,将右侧的label改名。
<object class="GtkBox" id="box">
<property name="visible">True</property>
<property name="can-focus">False</property>
<property name="homogeneous">True</property>
<child>
<object class="GtkButton" id="button">
<property name="label" translatable="yes">button</property>
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkLabel" id="label">
<property name="visible">True</property>
<property name="can-focus">False</property>
<property name="label">label</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
编译运行,效果如图
接下来要添加按钮的行为
在.h文件中添加button变量,并添加一个按钮点击事件函数。
#pragma once
#include <gtkmm/box.h>
#include <gtkmm/builder.h>
#include <gtkmm/buttton.h>
#include <gtkmm/headerbar.h>
#include <gtkmm/label.h>
#include <gtkmm/window.h>
class HelloworldWindow : public Gtk::Window {
public:
HelloworldWindow();
private:
Gtk::HeaderBar *headerbar;
Gtk::Label *label;
Gtk::Box *box;
Gtk::Button *button;
Glib::RefPtr<Gtk::Builder> builder;
void onButtonClicked();
};
修改.cpp文件
#include "helloworld-window.h"
HelloworldWindow::HelloworldWindow()
: Glib::ObjectBase("HelloworldWindow"),
Gtk::Window(),
headerbar(nullptr),
label(nullptr) {
builder = Gtk::Builder::create_from_resource(
"/top/immiq/HelloWorld/helloworld-window.ui");
builder->get_widget("headerbar", headerbar);
builder->get_widget("label", label);
builder->get_widget("box", box);
builder->get_widget("button", button);
set_titlebar(*headerbar);
headerbar->show();
button->signal_clicked().connect(
sigc::mem_fun(*this, &HelloworldWindow::onButtonClicked));
add(*box);
}
void HelloworldWindow::onButtonClicked() { label->set_text("Hello, World"); }
点击后,label变为Hello, World
代码中 button->signal_clicked().connect(sigc::mem_fun(*this, &HelloworldWindow::onButtonClicked));将单击信号与自定义函数绑定。
label->set_text(“Hello, World”); 用来更改label文本。
Comments NOTHING